![]() Once per day, use the power of the goggles while working on a craft of some sort to create a Masterwork. Neck chakra: +1 to saves when you have 10 hp or fewer Ībility: You can accurately assess the value of any non-unique precious metal or gemstone, see perfectly well in dim light, and in blurry grayscale even in total darkness. Staying upright, excellent craftsmanship, being a natural sprinter, hardiness, completing the world engine, bringing new rock to the surface to expand the planet into the stars, stubbornness, drinking, loyalty, or your own less derivative ideas. Set bonus: You gain a new background at +X called Hewn from the Primordial Mountain, this background applies to anything that the archetypal or “perfect” dwarf would be good at, whatever that means for dwarves in your world. Any character who wields these items may find themselves worshipped by zealous dwarves, viewed as an omen of the end times by suspicious folk, challenged by people hoping to become the Avatar themselves, foiled by priests who think they are “not the true champion”, or called upon to complete tasks to help the dwarven people or otherwise prove their spiritual worthiness. To the fury of many dwarven priests, many members of the other species like to point out that the tablets mention nothing about this hero being a dwarf. They will lead the Dwarves out of this world and into their heavens at the end of time, avoiding the battle to end all battles between good and evil, and living peacefully in halls of Pure Marble until the End of Time. A hero who will acquire all of the Artefacts of the Ancestral Mountains, and become an Avatar of the Smith God. Promised One: Ancient stone tablets speak of a hero, whose title is blasphemous to speak outside of secret rituals in sealed halls of stone where the syllables cannot escape. Regardless of the Dwarf King’s crown’s magical potency, that crown won’t contribute to the set bonus of these items. You’ll note its absence from the list below. No Crown: It is a common piece of propaganda, widely accepted among the common folk of the dwarven kingdoms, that the Royal Crown is one of the Artefacts of the Clanfathers, bestowing upon its wielder a divine right to rule directly from the Smith God. ![]() Its significance would also not be missed by any decent scholar. Seeing someone above ground wearing this armour would be akin to a religious experience for many dwarves, good or bad depending on their Clan and beliefs. The survivors fled to the Underdark, cursing the other clans and swearing Oaths of revenge for their slain kin. Their Queen, and all her heirs, were slain, along with most of the clan. This manoeuvre won them the battle as the Thunderhammers flanked and routed the enemy forces, but the Duergar suffered horrendous losses. The Second King of the Thunderhammers, Bronzebeard I, pulled back his forces, and cut off the Duergar, forcing them to hold the line alone. The Clan of Dwarves known as the Duergar, stalwart and noble subterranean dwarves with a warrior tradition who favoured living near volcanic fissures where the earth could heat their forges, led a final charge alongside the Thunderhammers the Clan known to be greatest in battle. The face of the enemy is lost to time sometimes the stories say giants, drow, or goblins, other times it’s humans, undead, or devils. In the early days of the world, before the rivers had carved their deep valleys into the mountains, the Seven Clans of the Dwarves came together as allies in a great battle. Remembered in solemn dirges, it is a reminder of their greatest shame. Plate mail: One item that is more likely lost than not is the Plate Mail of House Duergar. Privately, he might be fuming that he doesn’t own them all and hoping to bring them into his personal Vaults. The Dwarf King lays claim to all of them and publicly says that he allows the other Great Dwarf Houses to wield them on his behalf, as a token of his infinite generosity. In the present, these artefacts are likely wielded by dwarven royalty or champions, secured away in the King’s Vault, or lost in the uncharted depths of the Underdark. With the help of their personal artefacts, each dwarf went on to found a line of dwarves that persist in many of the great houses of Forge to this day. The Smith God made a gift to each of the first seven dwarves. Origins: It’s said, mostly by dwarves (and their magic items!), that the first seven dwarves were carved directly from the mountains. ![]() By Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell & Lee Moyer ![]()
0 Comments
Leave a Reply. |